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Tyler Breon
Tyler Breon
Lead Principal Character Artist
Seattle, United States of America

Summary

Developer of 13+ years on projects like Middle Earth (SOW), Gears, and God of War.
Experience at all stages of production and building/leading teams.

Excited about collaborating with inspired creatives to build the best games we can.

Responsibilities include creating key character art, authoring standards, visual development, style and construction guides, pipeline development, staffing, scheduling and outsourcing.

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush